<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Math and Physics on Ivan Hawkes</title><link>https://ivanhawkes.github.io/categories/math-and-physics/</link><description>Recent content in Math and Physics on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 21 Jun 2014 00:00:00 +0000</lastBuildDate><atom:link href="https://ivanhawkes.github.io/categories/math-and-physics/index.xml" rel="self" type="application/rss+xml"/><item><title>Matrices, Vectors, Quaternions and CryEngine 3</title><link>https://ivanhawkes.github.io/post/matrices-vectors-quaternions-and-cryengine-3/</link><pubDate>Sat, 21 Jun 2014 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/matrices-vectors-quaternions-and-cryengine-3/</guid><description>&lt;p&gt;This article will introduce you to matrices, vectors and quaternions and how you
can use them for programming games using the
&lt;atitle="CryEngine" href="http://cryengine.com" rel="external"&gt;CryEngine SDK&lt;/a
&gt;. You will only need a basic
understanding of mathematics, beginner level c++ and a general knowledge of the
CryEngine SDK; in particular, the gamesdk.dll code which is written in c++.&lt;/p&gt;</description></item></channel></rss>