<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Programming on Ivan Hawkes</title><link>https://ivanhawkes.github.io/categories/programming/</link><description>Recent content in Programming on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 02 Aug 2020 21:48:08 +1000</lastBuildDate><atom:link href="https://ivanhawkes.github.io/categories/programming/index.xml" rel="self" type="application/rss+xml"/><item><title>Chrysalis Update for 2020-08-02</title><link>https://ivanhawkes.github.io/post/chrysalis-update-2020-08-02/</link><pubDate>Sun, 02 Aug 2020 21:48:08 +1000</pubDate><guid>https://ivanhawkes.github.io/post/chrysalis-update-2020-08-02/</guid><description>&lt;p&gt;In this article I will cover recent progress on my project,
&lt;a href="https://github.com/ivanhawkes/Chrysalis" rel="external"&gt;Chrysalis&lt;/a
&gt;.&lt;/p&gt;</description></item><item><title>Adding EnTT ECS to Chrysalis</title><link>https://ivanhawkes.github.io/post/adding-an-ecs-to-chrysalis/</link><pubDate>Tue, 31 Dec 2019 22:48:08 +1000</pubDate><guid>https://ivanhawkes.github.io/post/adding-an-ecs-to-chrysalis/</guid><description>&lt;p&gt;In this article I will discuss the process I followed and the results of
integrating the &lt;a href="https://github.com/skypjack/entt" rel="external"&gt;EnTT&lt;/a
&gt; Entity Component System
(ECS) into Chrysalis.&lt;/p&gt;</description></item><item><title>Switching to CRYENGINE 5.3 New Entity System</title><link>https://ivanhawkes.github.io/post/switching-to-cryengine-5-3-new-entity-system/</link><pubDate>Sun, 08 Jan 2017 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/switching-to-cryengine-5-3-new-entity-system/</guid><description>&lt;p&gt;In this article I will cover the changes I made to
&lt;a href="https://github.com/ivanhawkes/Chrysalis" rel="external"&gt;&lt;strong&gt;Chrysalis&lt;/strong&gt;&lt;/a
&gt; for the release of
CRYENGINE 5.3. Some were required due to old code being deprecated, others were
simply improvements over the previous way of doing things.&lt;/p&gt;</description></item><item><title>Controlling an Animated Character in CRYENGINE using C++</title><link>https://ivanhawkes.github.io/post/controlling-an-animated-character-in-cryengine-using-cpp/</link><pubDate>Sun, 10 Jul 2016 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/controlling-an-animated-character-in-cryengine-using-cpp/</guid><description>&lt;p&gt;Making an animated character move around the screen in CRYENGINE requires many
thousands of lines of code and a lot of time and dedication. This series of
articles will show you how to control a character animated in CRYENGINE
Mannequin using C++ code.&lt;/p&gt;</description></item><item><title>Adding New Actions to CryEngine 3 FreeSDK</title><link>https://ivanhawkes.github.io/post/adding-new-actions-to-cryengine-3-freesdk/</link><pubDate>Mon, 09 Dec 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/adding-new-actions-to-cryengine-3-freesdk/</guid><description>&lt;p&gt;This tutorial will help you add new actions into CryEngine 3 FreeSDK projects
without needing to make any changes to the base code provided by CryTek.&lt;/p&gt;</description></item><item><title>Google App Engine, Go and Go-RESTful</title><link>https://ivanhawkes.github.io/post/google-app-engine-go-and-go-restful/</link><pubDate>Sat, 19 Oct 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/google-app-engine-go-and-go-restful/</guid><description>&lt;p&gt;I&amp;rsquo;ve spent the better part of a week now learning about a new suite of
technologies which I am interested in using to develop my TMO gaming framework.&lt;/p&gt;</description></item><item><title>How I Learned to Love Go (Language) And Stop Worrying</title><link>https://ivanhawkes.github.io/post/how-i-learned-to-love-go-language-and-stop-worrying/</link><pubDate>Sat, 12 Oct 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/how-i-learned-to-love-go-language-and-stop-worrying/</guid><description>&lt;p&gt;There&amp;rsquo;s a new love in my life, and she&amp;rsquo;s petite, versatile, responsive and
modern - it&amp;rsquo;s the language, &lt;atitle="Go Language" href="http://golang.org/" rel="external"&gt;Go&lt;/a
&gt;. I&amp;rsquo;m still in
the honeymoon stage, getting to know the ways she likes to play and the things
she can do for me, but I can tell you now - it&amp;rsquo;s going to be a long romance.&lt;/p&gt;</description></item><item><title>The REST API Design Handbook</title><link>https://ivanhawkes.github.io/post/the-rest-api-design-handbook/</link><pubDate>Sat, 12 Oct 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/the-rest-api-design-handbook/</guid><description>&lt;p&gt;There&amp;rsquo;s a lot of confusion and disagreement about what makes for a RESTful
design.&lt;/p&gt;</description></item><item><title>Dealing With The Difficulty</title><link>https://ivanhawkes.github.io/post/dealing-with-the-difficulty/</link><pubDate>Wed, 10 Apr 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/dealing-with-the-difficulty/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on my pet project for almost five months now and I must admit
that some parts of the project are easier than others. I don&amp;rsquo;t actually get a
choice about which parts I will try and deal with, but I do get a choice about
the order in which it happens.&lt;/p&gt;</description></item><item><title>Overcoming Inertia</title><link>https://ivanhawkes.github.io/post/overcoming-inertia/</link><pubDate>Fri, 18 Jan 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/overcoming-inertia/</guid><description>&lt;p&gt;A few weeks have passed with very little development occurring. I have hit that
most dangerous of problems, the lack of inertia.&lt;/p&gt;</description></item></channel></rss>