<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C# on Ivan Hawkes</title><link>https://ivanhawkes.github.io/tags/c%23/</link><description>Recent content in C# on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 14 Sep 2016 00:00:00 +0000</lastBuildDate><atom:link href="https://ivanhawkes.github.io/tags/c%23/index.xml" rel="self" type="application/rss+xml"/><item><title>First Person and Action RPG Cameras</title><link>https://ivanhawkes.github.io/post/first-person-and-action-rpg-cameras/</link><pubDate>Wed, 14 Sep 2016 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/first-person-and-action-rpg-cameras/</guid><description>&lt;p>In this article I will introduce you to view management within CRYENGINE and
then use the existing view management to build a camera manager, a first person
camera and a third person orbit camera (action RPG style).&lt;/p></description></item><item><title>Introducing CryEngine 3 Event Listeners</title><link>https://ivanhawkes.github.io/post/introducing-cryengine-3-event-listeners/</link><pubDate>Fri, 07 Mar 2014 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/introducing-cryengine-3-event-listeners/</guid><description>&lt;p>In this article I will introduce you to event handling within CryEngine 3 and
give a brief overview of the many listeners you can utilise within your project.&lt;/p></description></item><item><title>CryEngine 3 - Flowgraph Events</title><link>https://ivanhawkes.github.io/post/cryengine-3-flowgraph-events/</link><pubDate>Thu, 27 Jun 2013 00:00:00 +0000</pubDate><guid>https://ivanhawkes.github.io/post/cryengine-3-flowgraph-events/</guid><description>&lt;p>As you begin to learn how to program for CryEngine 3 you will run into a lot of
barriers. The code is dense, filled with magic numbers, brimming with
pre-processor code, macros, and templates and all sorts of traps.&lt;/p></description></item></channel></rss>